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![cities skylines demo cities skylines demo](http://clipart-library.com/images/8izrRpjAT.jpg)
It's something we're looking to improve and if we get the chance we'll try to give the player more control over it, but it's not going to be in the way that people have suggested where cars will change lanes. If a car is going somewhere and there's a jam we can't recalculate the path for it to go a different way because it would cause massive performance issues, and we still need to have the big maps, so it basically comes down to choices. MH: There's no way we're going to change it because the traffic behaves in that way due to computing power. Are there any plans to change the way traffic works in the game? TR: Traffic has been highlighted as one of the more problematic elements of the game, with cars getting stuck in single lanes and the whole thing really having a negative impact on cities. MH: If they drown everybody in pools then they are terrible people! TR: In what ways can somebody building a city in Skylines learn something about themselves? Modders have also made helicopters that you can fly around the city. He posted a screenshot that showed some pink glowing things where all the lines were electric and crazy! It looked super cool, and he eventually got it working the way he intended. A guy had plans to make the buildings graphics very specific with outlines, but Unity behaved in a weird way.
CITIES SKYLINES DEMO MODS
TR: Are there any mods that stand out for you? Players are so skilled that they've actually disregarded the modding API to do super cool stuff we had no idea they could do.
CITIES SKYLINES DEMO HOW TO
We had to figure out how to make it so that people could mod Cities: Skylines, which was something people wanted to do from the beginning.
![cities skylines demo cities skylines demo](https://i.pinimg.com/originals/c5/11/d3/c511d3c18e078d81a2bcc50e1dd2c554.jpg)
And then there was modding, which didn't work in Cities In Motion 1 because we had no idea what we were doing in terms of making mods meaningful, which was the same for the second game. MH: One was how to figure out performance and memory issues when having big maps because we already had them in Cities In Motion 2. TR: What were the biggest lessons you learned creating the two Cities In Motion games that helped with Cities: Skylines?
![cities skylines demo cities skylines demo](http://www.megabearsfan.net/image.axd/2015/4/CitiesSkylines-title_600x215.jpg)
The team have been playing Transport Tycoon, Traffic Giant, SimCity games and older ones - Ceasar, for example. But simulation games provided such a familiar and lovely feeling. I'd completely stopped playing games during high school and uni - I'm not really a gamer. I used to play Theme Park back in the '90s when I was a small girl, so Cities In Motion brought back so many memories. The first time I tried the Cities In Motion demo, I was like "thank God I like this game! It's going to be so much easier to sell because I enjoy it." I was a student who was asked to join the company to handle the business side, but I was really into simulation games. MH: Yeah! It's funny because I personally have no industry background. Build your way to extraordinary.TR: You guys must have been huge Theme Park, Roller Coaster: Tycoon, and SimCity fans back in the day. Make smart choices to keep your citizens happy and your skyline growing. Every decision is yours as your city gets larger and more intricate.
CITIES SKYLINES DEMO PC
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